What a fresh and interesting concept! it's totally alien to me! I love it. encountered no bugs that I could see. game is definitely thought provoking and unique! I love the idea of being some unseen force tucked away in the caves pondering how to manipulate humans into doing it's bidding :D
the objective was clear: survive by using bodies to do my bidding. it could be a little clearer how to manage properly- I can't seem to balance enough to collect more than three-4 hosts at a time.
Curiosity drove me to keep playing! only stopped to go to work. +2 support <3
Thank you! I am so happy you liked it, and that my intent is getting through.
I think I made a mistake with adding a layer of mechanics between bodies and tasks. Fairly certain that that's the main current friction - it makes balancing harder than it should be. So I'm tossing the whole interaction layer and replacing it with a different one, which will make balancing intuitive and diegetic.
I actually managed to get pretty far! the hangup I ended on was I unlocked one of the ways of knowing myself and I accidentally triggered an event at the same time, soft locking the save
but it's a really good game! it needs some ambiance, some sound! love it, A+++
- Improve node overlay labels - Highlight unowned Habiti in Body Card - Better Editor ergonomics - Keyboard time controls - Pause while selecting bodies - Add Understanding - Add What Am I? - Add How Did I Come To Be? - Add Do Locals Know Of Me? - Add Does The Patriarchy Know Of Me? - Add How Hard Can I Go? - Add How Big Can I Get? - Cave Level Up now gives Understandings - Prose cleanup
- Fix camera on wide screens - Add game UI icons - Improve resource transfer displays - Disconnected nodes do not animate - Show body healthbar in swarm row - Fancy fillbar and slider - Pretty transfers - Improve all Cards - Make all icons look good
- Improve Swarm and Body Cards - Make Avatars persistent, unified display for webgl and dom - Hide throttle on Egg - Add tutorial for time controls - Fix blueprints exposure in devtools scope - Fix initial camera zoom - Hide power requirement when hiding throttle - Fix drag window egde in devtools - Add Thoughts - Add entity debug inspector
- Deprecate Faces - Make Cave Card clearer - Make Cave furry - Nice default placements - Add Visuals Editor - Add new node fill - Add new shapes - Nice displays for all nodes
11/03/2006 02:11 version: - Add versioning for saved data - No "are you sure" popup when clicking play without an autosave present - Swarm avatars shuffle
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What a fresh and interesting concept! it's totally alien to me! I love it. encountered no bugs that I could see. game is definitely thought provoking and unique! I love the idea of being some unseen force tucked away in the caves pondering how to manipulate humans into doing it's bidding :D
the objective was clear: survive by using bodies to do my bidding. it could be a little clearer how to manage properly- I can't seem to balance enough to collect more than three-4 hosts at a time.
Curiosity drove me to keep playing! only stopped to go to work. +2 support <3
Thank you! I am so happy you liked it, and that my intent is getting through.
I think I made a mistake with adding a layer of mechanics between bodies and tasks. Fairly certain that that's the main current friction - it makes balancing harder than it should be. So I'm tossing the whole interaction layer and replacing it with a different one, which will make balancing intuitive and diegetic.
I actually managed to get pretty far! the hangup I ended on was I unlocked one of the ways of knowing myself and I accidentally triggered an event at the same time, soft locking the save
but it's a really good game! it needs some ambiance, some sound! love it, A+++
13/04/2026 20:48 version:
- Reduce difficulty
- Split notifications UI to ongoing and events
- Add Suspicion ongoing notification
- Add guidances in ongoing notifications
12/14/2026 15:13 version:
- Improve node overlay labels
- Highlight unowned Habiti in Body Card
- Better Editor ergonomics
- Keyboard time controls
- Pause while selecting bodies
- Add Understanding
- Add What Am I?
- Add How Did I Come To Be?
- Add Do Locals Know Of Me?
- Add Does The Patriarchy Know Of Me?
- Add How Hard Can I Go?
- Add How Big Can I Get?
- Cave Level Up now gives Understandings
- Prose cleanup
09/04/2026 21:44 version:
- Add Lure Villager
- Add Hommleter habitus
- More prose
- Add screen shake when a body dies
- Red pulsing background when Purge is on
- Add Merchant of Hommlet quest
- Add permanent Coin chests
- Proxy death animation
- Better throughput management
- Better Cave resource logic
- Add Trading Post
- Add Wood Wholesaler
- Add Slave Market
- Add Slave Uprising
- Add Accountant quest
- Optimize veins and bodies
- Add Inside and Outside hubs
- Add Food, Heat, Bodies, Purge, UI tutorials
- Tighten prose
03/04/2026 23:27 version
- Add "Show FPS" toggle in Main Menu
- Mark suspicious activities
- Add Hommlet
- Add Hommlet Lodging
- Add Coin resource
- Add Buy Coin Chest
- Add Coin Chest
- Add Day Labor
- Make Explore permanent (Know Thyself option)
- Optimize UI
01/04/2026 02:16 version
- Make Main Menu look better
- Add a few more Habiti
- Deprecate camera focus on selection
- Add Hommlet and Day Laborer
31/03/2026 05:01 version
- Improve body assignment
- Improve tutorial texts
- Improve post-absorption report display
- Improve label logic
- Add 27 Habiti
- Add and make visible Habiti effects
- Add tutorial for Absorption and Habiti
28/03/2026 18:25 version:
- Add Node labels
- When changing throttle during pause, update values
- Make background light on cycle scale with progress
- Add Tutorials Phase 1
- Add Habiti (initial implementation)
23/03/2026 21:15 version:
- Fix camera on wide screens
- Add game UI icons
- Improve resource transfer displays
- Disconnected nodes do not animate
- Show body healthbar in swarm row
- Fancy fillbar and slider
- Pretty transfers
- Improve all Cards
- Make all icons look good
17/03/2026 21:06 version:
- Improve Swarm and Body Cards
- Make Avatars persistent, unified display for webgl and dom
- Hide throttle on Egg
- Add tutorial for time controls
- Fix blueprints exposure in devtools scope
- Fix initial camera zoom
- Hide power requirement when hiding throttle
- Fix drag window egde in devtools
- Add Thoughts
- Add entity debug inspector
15/03/2026 02:34 version
- Deprecate Faces
- Make Cave Card clearer
- Make Cave furry
- Nice default placements
- Add Visuals Editor
- Add new node fill
- Add new shapes
- Nice displays for all nodes
11/03/2026 14:54 version:
- Add animated background
- Add noise to all vein params
- Add vein walls
- Make veins taper slightly
- Spawn and Kill animations
- Replace Aura with Light
- Add Light to Cave display
11/03/2006 02:11 version:
- Add versioning for saved data
- No "are you sure" popup when clicking play without an autosave present
- Swarm avatars shuffle
10/03/2026 20:39 version:
- Add notifications stack
- Add tutorial
10/03/2026 14:40 version:
- Add Larder (food buffer).
- Bodies that are not a Face or Swarm (assigned or traveling) must not contribute attributes to pool, but they continue paying upkeep.
- No pull resources when throttled down to 0.
- Disconnect triggered one-off cycle entities from power veins and stop showing throttle.